When the jet begins forward acceleration, the canopy ratchets shut.Īnd there are other details that are more gee-whiz than useful, but nice touches all the same. On the ground, and taxi out, the canopy is opened. The new inventory items are even more articulated then the original version. The minute detail of all the pieces is very good. Graphics are one of my favorite things about Rogue States. Lee Emery, are still very good and will acknowledge your actions in a perfunctory fashion. The comms messages, and the return of the voice of R. Some explosion sounds still come across as a little hollow. The environmental sounds are adequate, but do not seem to be an improvement over the original. I kept these on for a bit, to check the quality, but the 3- to 4-minute loop is what always gets to me. Sound and GraphicsI'm one of those types that just does not enjoy background music in any gaming environment. I am glad to say that these anomalies have been corrected! Even after patching, the original Real War still had units that did very stupid things: get hung up on riverbanks, pursue a unit to its own demise, or not wake up when the enemy was near. The major improvement was to the AI, it seems. In this wintry environment I noticed little in the way of improvement in terrain tiles, though they were very good before. Just keep your supply lines open, via air, sea, and in this edition, land, and your build abilities will improve. After acquiring the fundamentals, off-shoots and upgrades are possible for the expenditure of larger quantities of supply points.Īs in the first edition, there are no harvesters or other such resource gathering methods. ![]() Gone are the generators and supply depots from the highest tier in the build chain. GameplayThe builds started the same with a headquarters and the ability to branch off from there to land, sea or air. Even the loading screens are new and improved. I fired up a skirmish with no limits to weapons and the mixed terrain of oceans and snow in the arctic. When battling AI in skirmish you may choose your camouflage, resource limits, build trees, and many more settings. This new game has more options then its predecessor in both skirmish and multiplayer. I would recommend a run through of all three training areas to get up to speed.Īfter graduating from the exercises, and with the manual placed open at the build trees, I waded into a skirmish or two to wring things out. Starting with the basic point-and-click, surrounding groups, and numbering these groups to what weapon systems will counter another, it is setup very well. These are good places to start even for previous Real War players as it goes over subtle changes in weapons deployment and highlights appropriate usage. The choices, as arrayed above consist of Basic Training, Officer's Training, and Field Training. ![]() This time, however, I decided to check the training to see any new ways of doing things. TrainingWhen I first fire up an RTS, I usually do skirmish mode to test all the different systems. This is good to know for strategic purposes when targeting buildings that will most hinder the enemy.Īlright, then. Its 68 pages are well written and includes a full build tree for both sides in the back. The documentation is in the form of a-now standard-small-sized manual. On a higher than recommended system, it installed quite well. It was still playable, but at minimum settings, of course. ![]() I tried it on a minimum spec laptop and it got a little overwhelmed. Install and DocsWith a system in the recommended range, install is a fairly painless affair. This also holds true for the enemy's inventory, but in different ways. The scenario in which this takes place is some unspecified time in the future and more advanced weapons systems have been added to the US arsenal. The seeming recurrence of activity, however, leads to the realization that the ILA is being harbored by a rogue state. The story continues where the prior one left off where the ILA terrorist cells had been all but eradicated. That merit seems to have provided the impetus for the next edition, Rogue States. The premise had merit, as I reported here, and continues to. It seemed pretty far-fetched just prior to release, and was delayed due to the real-world tragedy of 9/11. It dealt with a group of terrorists that banded up to become the ILA. Some may also remember the release of Real War back in September of last year. This is not an add-on and will not enhance the original, but much work seems to have been done since its debut in May. The Story Continues…You may have heard of this follow-up to Real War, called Rogue States after it received the ignominious honorarium as “Least Improved Sequel” at E3 2002. Product Info Product Name: Real War: Rogue States Real War: Rogue States by Aaron "Spectre" Watson
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